UI UX Case Study

This Mobile App will provide users to Keep their teeth healthy and clean by Getting a periodic report on their dental hygiene , they can set brushing time and set a brush head reminder and cleaning mood and they And while brushing their teeth, they can see how it covered

About

Z Sonic APP

The goal of the app to coach individuals how to properly brush according to ADA standards. This can be achieved by the statistics provided by the brush through the app. Individuals can track and review their brushing habits and improve their brushing behavior.

Connect your Toothbrush and Protect your Teeth

Get a periodic report on your dental hygiene

Keep your teeth healthy and clean

Problems

Some people forget to brush their teeth, Consequently they suffer from alot of diseases like gum bleeding, abscess, plaque and yellow teeth, which make them shy about themselves

Project Goals

This Mobile App will provide users to Keep their teeth healthy and clean by Get a periodic report on their dental hygiene , they can set brushing time and set a brush head reminder and cleaning mood and they And while brushing their teeth, they can see how it covered

Procces of

Project

in this Project we will explain your goals and process we are going through

User Persona

As a result of the analyzes we divided our users into one persona due to user Needs

Jone Adam

AGE

45

LOCATION

5th-stallement

JOP TITTLE

Engineer - professor

STATUS

3 children's father

ABOUT

Adam is an Engineer he has a busy schedule, after working at the university he goes to His company and he travels many times to attend conferences, he cares about his health but recently he had a tooth disease and he is a User he can use technology comfortably

GOALS

FRUSTRATIONS

PERSONALITY

Analytical

Analytical

Busy

Time rich

Messy

Organized

Independent

Team player

User Flow

In order to design the best experience, I’ve look at the possible paths the user might take during their journey and examine what happens during each step. I usually create a map in Figma to get a detailed view of the User Flow.

Wireframing

Based on the research conducted at the UX stage, we started developing wireframes. It was important to conveniently arrange the elements on the screens and provide an intuitive structure of the application.

Style Guide

We wanted to choose a bright and eye-pleasing color palette and readable front, as the application will be used on all phone sizes.

Screen Preview

Below we will take a look at the most important application screens separately.

Pages Of

Onboarding

When a user signs up the app for the first time, we introduce the benefits and features that he can use in the application.

Pages Of

Sign In & Registration

When a user signs up the app for the first time, we introduce the benefits and features that he can use in the application.

Home Screen

All Screens of the

Application

Combining all the elements together, the result is a clean, moderately bright application.

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